Sneak Preview – Bounty Hunter Scavenger Gang

I’ve had some time to get stuck into my Bounty Hunter Scavenger Gang. Haven’t got a name for the crew yet. I was thinking

The Scrappers. Thoughts?

This fellow wasn’t panned to be honest. I was experimenting with a few ideas for something else and then thought hmmm he actually works for the Scrappers. His fluff is funny and kind of sad. More of that when I do the proper post though. I’ll give you a bit of a clue on the fluff, he has a severe case of Hoarding for good reason.

His name is Balthor:


17 thoughts on “Sneak Preview – Bounty Hunter Scavenger Gang”

  1. He certainly sets an interesting silhouette! I’ve always found it really difficult to use Necron bits on human scale figures, and I think you might find the same here – the legs might be just a smidge too long for the torso… We’ll have to see when he’s painted ๐Ÿ˜‰

    Liked by 1 person

    1. I’ve snipped off the umm… Dangly bits haha. I thought that as well, at first but then I thought about his fluff and his character. He’s a scavenger/collector/hoarder so him loping over scrap and junkyards with these long daddy long leg type things works for me. He’s also a little nutty and eccentric so, again, the look kind of suits his character.

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  2. He looks like a very interesting character ๐Ÿ™‚
    I quite like the oddness of the long bionic legs; It gives a “one size fits none” aesthetic. Whilst an old computer mouse might be considered holy archeotech, advanced bionics that bind to the wearers skeletal system and nerves are a penny for a dozen, mass produced and overstocked due to some weird logistical decree. They’re easy to get hold of and easy to “fit”, but not exactly ideal for anyone.
    On another note, I liked the bones too, especially the way they fit in the cloth. Maybe add a skull or something instead? I got a macabre collector vibe from him because of the bones on his waist and the head on his shield.
    I’m looking forward to reading his background!

    Liked by 1 person

    1. Macabre collector vibe is what I was going for. I’ve kept the bones but they’re now hanging from his hip. Once I “saw” them I couldnt unsee them hehe. Thanks for the comment mate. I always appreciate your feedback. I’ve finished all the modelling and converting. Now it’s painting time. I’ve also got a surprise for this crew. I’m a bit nervous about it as its a scratch build. Gulp.

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  3. Usually Iโ€™d agree with Alex on this โ€“ the era in which we had to use Necron bits for all the bionics was a dark age indeed (mind you they fit Space Marines pretty well). However I do like the way he appears to be some kind of human flea, bouncing across the landscape on his spindly, springy legs. He certainly has one of the weirdest silhouette Iโ€™ve seen on a human figure, he really shouldnโ€™t work based on the sum of his parts but somehow he still does. I like him ๐Ÿ™‚

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    1. Yay!! I’m glad you like him. He’s grown on me too. As mentioned he was kind of a surprise. I was experimenting for something else and when I stood back and looked at him I thought wow how ugly and wrong does he look? He kind of reminds me of this spindly legged elephants Dali painted. I imagine him to be
      hermit-like. The legs would be work well for what he needs them for. Cheers for the comment mate.

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  4. Well he works for me mate, I think he should look the business once painted up, and looking forward to seeing the rest of the crew.

    I know what you mean though once someone points something out to you, you cant help seeing that every time you look at it.

    Cheers Roger.

    Liked by 1 person

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